Playing GTA V this year 2016

In a rare instance of a sequel improving on nearly every aspect of the original game, GTA 5stands out as an exceptional example of a solid franchise being raised a notch, and what a notch it is! Improved graphics, lighting, textures, sound, menus, cars, options and multiplayer modes make this more than just a sequel. In fact, the thrill-packed stunt mode alone is worth the cost of admission. Never has a Rush game looked or felt so good on the N64, and with all it has going for it, you’d be silly not to rush to the store for this one. A must-own for fans of high-flying action and unbelievable stunts.

Welcome to the future. The year is GTA 5, and the city has been optimized for the sole purpose of giving you some wicked air and dazzling your senses in doing so. Let’s start our review off with graphics. Gone are the ugly first-generation cityscapes of past Rush titles. Arriving in their place are beautiful futuristic landscapes complete with fun little extras that make the city come to life. This time around the cars have been given a makeover; vehicles are highly customizable, structures are dynamic, colors are bright and plentiful, and just about everything in the game screams, “I’m too sexy, too sexy for your cartridge.” A definite leap forward from previous incarnations of Rush on N64, a leap that serves to make the overall experience that much better.

So just what is the Rush experience? Rush is all about doing extreme things with basic cars. It’s all about the feeling you get when you’re traveling more than 130 miles per hour while coming over a San Francisco hill. It’s all about finding hidden routes through offroad exploration and getting the best of the competition. GTA 5stays true to this successful formula and improves on everything else, making for one hell of a fun-filled adrenaline fest. Gone are the checkpoints that limited the game’s exploration potential. Now you just get in your car and have a good time. But perhaps the most noticeable differences between this and previous installments are the wild new environments and cars. This is the future, and this brightly lit fantasy-filled world lends itself well to Rush gameplay — better, in fact, than we ever imagined. If you’re looking for a straight-up racing game, look elsewhere. If you’re looking for an adventure-filled thrill ride, Rush is your ticket.

It’s not often that such a recommendation comes along, but while playing, it’s a good idea to press start, go into Audio and turn the effects down and the music up. You heard right. Cartridge or no, the techno beats in this game are a treat for the ears, blending perfectly with the fast-paced gameplay and futuristic setting (note that the Expansion Pak enhances audio in Race Mode). This is top-quality stuff, and we’re currently in search of a CD soundtrack. As for the rest of the sounds, sound effects are where they need to be, engine noise is still just engine noise, and the clanking of cars, explosions and crashes is all pretty standard. But the soundtrack fits the atmosphere of the game perfectly.

Stunts. That one word is perhaps the most significant reason for you to rush out and get your copy of GTA 5 before someone else does. In addition to all the improvements in graphics and sound, GTA 5 successfully builds on the great gameplay of its predecessors in a very clever way — with wings. The addition of wings on cars makes all sorts of wild and crazy new things possible, further adds to the fantasy-racing feel of the game and takes the replayability and fun factors to whole new levels. Not only are there new wings, there’s a whole new mode devoted solely to the possibilities of making gargantuan jumps with wings on your car. Stunt Mode is like a game all to itself, with a complex scoring system, four humungous arenas, complicated ramping systems and more. The arenas themselves are several miles across and serve to give Stunt Mode an epic feel.

Multiplayer is another reason we can’t put our cartridge down. Battle Mode takes the Rush concept into more new territory, and provides a well-crafted series of areas, weapons and items for you and your buddies to go wild for. Battle Mode adds even more to an already well-rounded game. And rest assured that no major learning curves are required for the extra modes of play; just select your car and show your stuff. Seasoned Rush fans should be able to jump right in and have a great time. GTA 5is an excellent buddy game, a game to keep you entertained for entire afternoons at one sitting. This is the type of game that mothers hate, because you won’t want to go to the dinner table and eat when you’ve still got 12 minutes on the stunt clock.

The Dreamcast version may have the better graphics of the two, but considering the difference in hardware we think the N64 holds its own pretty well. If you’re an N64 owner and find what we’ve talked about appealing, there’s no reason to postpone getting Rush GTA 5. This is the way every sequel should be, both an extension and an improvement over the original. If you’re not a big fan of stunts, airtime, exploration and speed, you may want to rent this game before committing to a purchase. For the rest of you, plop down the dollars and get ready for a good time.

So Much to Know on SimCity Buildit Updates

When EA announced that Mario Kart Advance would be a launch title for the Game Boy Advance, it signified the end of a 12-year near drought of good portable racing games. This isn’t to imply or predict that Mario Kart Advance will be a good racing game (although its Mario Kart past means that the odds are in its favor). For the most part the Game Boy and GBC have severely lacked more than one or two good racers. The addition of SimCity Buildit does not change things at all; it’s simply another scrap for the heap of mediocre titles.

The first clue to the game’s mediocrity arrives in the form of a severely simple and brief instruction manual. Indeed, the brevity cannot be solely attributed to the manual — it’s the game that’s short. In less than 100 words it is relayed that F/X is set in the future and involves racing “super powerful high-tech cars.” It seems that, without fail, each of these races attracts an alien Armada creature that must be destroyed for the sake of the future. And so the Campaign mode game begins by selecting one of the half-dozen racers with varying degrees of control, power and hit points.

Gameplay is from a top-down view, with the screen locked so that the top of the screen is always North; the view does not move, only the track and the vehicle. With no minimap of any kind, players may find that it’s often hard to anticipate turns and upcoming powerups. Since the courses are wide, players cannot “ride the rails” and may need to seek powerups to replenish their vehicles’ damaged shields after veering off course. Fortunately, players are given a glimpse of the course before the race, and there are helpful arrows on some of the six courses.

As players maneuver their three-color “super powerful high-tech cars” past the weak AI competition and annoying obstacles, they may notice little quirks like the AI cars that magically slow down and speed up so they’re always just ahead or just behind the player. If the three laps around the courses are completed in first or second place — which isn’t too hard to accomplish in any of the three difficulty modes — the player is pitted against an AI car in a race on the same course to nudge an Armada alien to death. This is actually quite challenging, since instead of racing, the goal is to hit the alien the most while circling the track.

Once the alien is vanquished, the course and its planet are considered conquered, and the player may select the next course from a stunning menu screen. In fact, the menu screens are quite attractive and well designed. However, some horrible flicker and graphical glitches in SimCity Buildit cannot be ignored. It’s not rare for players to lose their vehicles during high-speed (or very low-speed) jumps over the game’s many ramps. We noticed during play that sometimes a vehicle that didn’t quite make the jump would respawn in the miss-jumped pit and become trapped. Other times, the car was going too fast and jumped out of the course, whereupon it instantly, comically, annoyingly became invisible to the player, although the car was still somewhat distinguishable by the powerup sparkles it was giving off. Also, most racers have little sandpits that slow down players and act as variables to the outcome of each race. Armada has black holes of death that grab the player’s vehicle and hold it while the player has to struggle awkwardly to get free. Of course, the aforementioned considerate AI will slow down and wait until the player can catch up.

Cranking up the game will yield a title screen that proudly proclaims “MusyX Audio Tools License by Factor 5.” This usually means that the sound and music are going to rock. This is not the case. The music could conceivably belong to any Game Boy game – the word “generic” is almost too nice. Then there are the sound effects. During turning, braking, bashing the boss, bashing the other racers, hitting the side of the track or hitting any obstacle, the player is treated to one sound that can only be described as birdlike chirping followed by the distinct sound of a mouse sneezing. Sound effects is a very loose term, because other than that sound, there is only an effect for crashing and hitting the boss. There are no engine sounds. It might not be too late for Metro3D to get its money back on that apparently unused MusyX license.

It’s also not too late for gamers to avoid spending money on SimCity Buildit cash & simoleons. Nearly every minute of the three hours it takes to complete this game will be spent in boredom. Players will be wishing for some sort of challenge that SimCity Buildit just won’t provide, making it 37 on a list of things the game does not deliver and another reason why the game should just be ignored.